

When given Plant Food, Pea-nut will act similarly to both Peashooter and Wall-nut: he will shoot 60 peas rapidly, restore his health, and gain a metal Viking helmet that can absorb up to 4000 damage or a smash from a Gargantuar. Plant Food ability (China only) (animated) Pea-nut attacks every 1.30166-1.333 seconds normally. Pea-nut's fire rate is halved when it reaches its second degrade. Pea-nut absorbs 4000 damage and his appearance changes upon at 1000, 20 damage before being eaten at 4000 damage. Still, he can't help but miss the good old days - back when everyone loved peanuts. He tries to learn about their concerns and give them the space they need. Pea-nut knows that some folks are "allergic" to him. Plant feature: brown plant, offensive and defensive Pea-nut can block zombies and shoot peanuts. One will be available from the start, and four can be placed on a map at a time. This ability drops a heavily fortified Iron Maiden barrier that can be used as shield or to block zombie paths. Tallnut Battlements require a 30 second recharge period before another becomes available. Two will be available from the start, and four can be placed on a map at a time. This ability drops a Tallnut barrier that can be used as shield or to block zombie paths. The Artichoke Drone requires a 60 second recharge period before it can be used again. Try not to fly out of bounds or it will be destroyed at the end of the countdown. It can fly around until destroyed or until the fuel reserves are used up. The Artichoke Drone has much more health than the Garlic Drone (20 HP), but it moves around a bit slower. To make up for this, the Corn Strike has a 4 second charge period. The Artichoke Drone only sends a single Corn cob explosive during each strike.
PLANTS VS ZOMBIES PLANTS CACTUS FULL
This ability deploys a drone companion that can monitor zombies from the skies, attack with a full auto primary weapon, and call in explosive Corn Strike on designated areas. The Corn Strikes have a 30 second charge period, and the Garlic Drone requires a 60 second recharge period before it can be used again. Unfortunately, it can be taken down pretty easily since it only has 5 Health. This ability deploys a drone companion that can monitor zombies from the skies, attack with a full auto primary weapon, and call in explosive Corn Strikes on designated areas. Potato Nugget Mines require a 30 second recharge period before another becomes available. The Potato Nugget Mine is less powerful than the Potato Mine, but five will be available at the start, and six can be placed on a map at once. This ability drops a Potato Nugget Mine that will detonate whenever a zombie steps on it, possibly vanquishing them in the process. Potato Mines require a 25 second recharge period before another becomes available. Three will be available at the start, and four can be placed on a map at a time. This ability drops a potato mine that will detonate whenever a zombie steps on it, vanquishing them in the process. It has a low rate of fire and splash damage, meaning it can damage enemies that are near the point of impact. This is a semi-automatic weapon with a 12 round magazine.

The primary weapon of the Cactus is the Egg Blast.
